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SAMOS: Can Web3 technology "heal the bones" for the traditional game industry?

Cointime Official

Auther:Cointime.com 237

The gaming industry is currently facing some challenges that cannot be ignored.

In terms of the current state of the industry, the game industry should be classified as technology-intensive, but in reality more than 80% of the budget of the game production process is spent on distribution and marketing. This means that a large amount of resources are devoted to promotion and publicity rather than to the development and improvement of the games themselves. This situation has led to an increase in bad competition in the market, with many quality games struggling to stand out due to a lack of adequate promotion. Therefore, finding more effective distribution and marketing strategies has become one of the key tasks for the gaming industry.

And back to the Web3 perspective.

Over the past few years, countless Web3 games have been released. There is no denying that Web3 technologies have opened up new possibilities for games, such as the use of decentralization, blockchain and crypto-economic systems, which have attracted the interest of many players. These emerging Web3 games, however, often lack transparency of information. Players are forced to face an overwhelming number of choices and unclear reviews, making it difficult to distinguish which games are truly valuable and trustworthy. Therefore, providing clear and accurate information and reviews is crucial to stimulate the growth of the Web3 game market.

Also, for developers, there is the challenge of high cost of presenting games to the most relevant user groups and high user churn rates.

In a highly competitive market, developers need to spend a lot of money and effort to attract the attention of their target user groups. However, even if they succeed in attracting a portion of users, their retention rate is often not high.

According to data, user acquisition cost (CAC) accounts for 30-90% of expected value (EV). This means that developers need to pay a considerable price to keep their users active and loyal. Therefore, finding more effective user acquisition strategies and increasing user retention rates are becoming a struggle for developers.

In the face of these challenges, a new Web3 technology-based gaming platform has been created. It is SAMOS.

SAMOS: an all-in-one platform for Web3 games

SAMOS is a discovery and community-driven platform that provides analytics, recommendations and advanced marketing solutions for Web3 game enthusiasts, analysts and developers. The platform is designed to solve the current problems facing the gaming industry and provide better experiences and opportunities for players, developers.

Through innovative distribution and marketing strategies, the platform can push games to targeted users more efficiently and reduce distribution costs. At the same time, it provides clear and accurate information and reviews to help players quickly find high-quality Web3 games that match their interests.

For developers, the platform provides more opportunities to interact with target users and helps developers reduce user churn and acquisition costs through accurate user behavior analysis and optimization strategies.

Through personalized feedback and objective reviews, SAMOS will iterate with the community, sustain engagement, and facilitate collaboration between high quality users and developers. This will drive the generation of high quality content and ultimately provide rewards for loyal users, creating a flywheel effect that increases usage and stickiness.

Product Features

1. User-centric dashboard:

Users can get information about cross-chain games, monthly active users and token economy through the dashboard. This personalized dashboard focuses on meeting the key needs of users and aims to build their trust and usage habits on the platform.

2. Cross-chain Analytics:

By simply entering the public key, users can visually view their achievements. The system will provide users with all associated transactions, assets and custom information, enabling them to clearly understand the circumstances surrounding their cross-chain operations.

3. Integrated RSS feeds:

Integrating real-time comments, feedback and on-chain updates from 100 high-quality platforms to provide users with the latest developments in the Web3 gaming industry. The purpose of these feeds is to provide social proof and increase users' trust in the platform.

4. Customized recommendations:

Provide users with personalized Web3 game recommendations based on their explicit intent/goals and address transaction content. By using cross-chain analysis, the system processes signals such as past game categories, chain asset weights, etc. to provide users with recommended content that matches their interests and preferences.

5、User acquisition and activation:

Users are attracted to join the relevant game community through various ways. To increase users' familiarity with the features and advantages of the application, the system provides incentives to encourage users to download and try the application.

6、Growth attribution solution:

The system provides developers with accurate attribution data by analyzing user behavior and engagement on the chain in real time. This helps developers to effectively evaluate ROI and optimize campaigns, thus improving operational effectiveness and ROI.

Token Economics

The SAMOS ecosystem consists of two tokens, the governance token $SAMOS and the utility token SAF.

The SAMOS token has a governance function, which gives the holder the right to participate in the governance decisions of the platform.

The $SAF token, on the other hand, serves as a utility token, designed to motivate all platform users to actively contribute and explore the platform, and as a reward for installation and engagement.

Information on the initial circulating supply and market capitalization of the $SAMOS token will be announced in the future. The token follows the ERC-20 standard to ensure its compatibility and tradability. The total supply is 10,000,000,000 tokens.

In terms of token allocation, SAMOS has taken some important steps.

First, all SAMOS tokens used in the application will be destroyed from the expense account on a daily basis, in this way continuously reducing the supply of tokens. Each month, a total supply of (0.3%-1%) will be unlocked, which corresponds to approximately 30M-100M SAMOS tokens. Note that the final destruction rate will be adjusted based on a variety of factors, such as seasonality, market capitalization, and community consensus.

For the circulating supply of tokens, only tokens that are unlocked and in public hands will be considered circulating. Early unlocked reserves and ecosystems will be used for rewards, pledges, and retained as reserves for future use, such as market making and token exchanges.

SAMOS' token economics are designed to create a stable and sustainable ecosystem. Through token destruction and sensible supply control, it works to increase the scarcity of tokens and enhance their value. At the same time, SAMOS encourages users to actively participate in the platform, promoting their actions through reward incentives and bringing them a better experience and rewards.

Conclusion

SAMOS is an all-in-one platform for Web3 games that has some potential to fuel the growth of Web3 games.

Through personalized recommendations and accurate attribution solutions, SAMOS will help users discover games that match their interests and preferences, and provide developers with accurate market insights and user feedback to promote innovation and optimization.

With the further maturity and popularity of blockchain technology, SAMOS may become an important bridge connecting users, developers and analysts, as well as the preferred platform for game lovers to pursue high-quality Web3 games.

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