Cointime

Download App
iOS & Android

Founded by Ex-CEO of Riot Games Asia, Ambrus Studio Pioneers the 'Play for Fun' Approach in the Web3 Gaming World

Cointime Official

Author: cointime.com Lu Tian

The web3 gaming ecosystem has encountered a significant hurdle in recent years: a shortage of genuine "players" and a surplus of "investors."

While gaming has consistently been a popular topic in the web3 domain, it has become increasingly associated with speculation. Numerous low-quality products with limited playability have surfaced, and many projects rely solely on white papers to generate hype. The community is inundated with users seeking fast profits, with the majority of participants driven by financial incentives rather than enjoyment of the gaming experience itself.  

To address this issue, web3 gaming startup Ambrus Studio is working to shift the emphasis back to the core essence of gaming. The studio, named after the Greek word for "immortality," strives to create enduring games and universes that engage players. Ambrus Studio champions a "Play for Fun" approach instead of "Play to Earn," aiming to attract authentic players who genuinely appreciate the gaming experience.

Founded in 2021, Ambrus Studio launched its official website in May of the subsequent year. The company's founder and CEO, Johnson Yeh, formerly served as the CEO of Riot Games in China, Japan, and Southeast Asia. Dubbed the "Godfather of Chinese e-sports," Yeh and his team effectively transformed the League of Legends (LoL) esports landscape into China's premier sports event, outpacing even the NBA and local basketball and football leagues, boasting over 5 billion broadcast hours annually.

In July 2022, Ambrus Studio completed a round of token financing at a valuation of $65 million. This funding round was spearheaded by leading venture capital firms Spartan Group and M13, and also featured contributions from CVP NLH, 6th Man Ventures, Axia8 Ventures, Krypital, Red Building Capital, Cobo, and Bas1s Ventures.

Ambrus Studio's E4C Ecosystem: Combining Metaverse, Games, and NFTs

At the heart of Ambrus Studio lies the E4C (Earth 4 Degrees Celsius) ecosystem. Set in the year 2100, the Earth's temperature has risen by 4 degrees, pushing the planet to the brink of destruction with ongoing disasters. To save the world and preserve human civilization, "Rangers" have joined the battle.

With this worldview, Ambrus Studio introduced the E4Cverse game metaverse, the main game "E4C: Final Salvation", and the Rangers series NFT.

The E4Cverse game metaverse will incorporate diverse game content, a comprehensive trading system, extensive community involvement, and robust social interaction. As the ecosystem matures, game development tools will be gradually made available to players. Additionally, the project team will provide financial support to encourage players to engage in content creation and foster a sustainable User-Generated Content (UGC) ecosystem.

E4C: Final Salvation is a Free-to-Play (F2P) Web3 Multiplayer Online Battle Arena (MOBA) game, with an official launch expected by the end of this year.

E4C chose to take MOBA games as the entry point, according to the report of Silicon Valley’s top VC a16z Metaverse Game Fund, Web3 players liked traditionally more "hardcore" genres. First-person shooters, BRs, and action games were popular as per usual, but MOBAs ranked higher among the Web3 gamers surveyed and puzzle and life sim games lower.

E4C: Final Salvation is distinguished by its fast-paced gameplay and low entry barrier. Each game session is designed to last 10-15 minutes, catering to players' fragmented gaming needs. While many web3 games require players to hold official NFTs or purchase tokens to participate, E4C has opted for a 100% Free-to-Play approach. From downloading the game to registering and participating, all aspects are entirely free.

Moreover, E4C aims to provide a seamless transition from Web2 to Web3 for players. Technical jargon, cumbersome mnemonic phrases, private keys, and frequent phishing scams can deter Web2 users from entering the Web3 realm. E4C addresses this issue by offering a smooth migration experience for Web2 players. The game accepts fiat currency payments, allowing Web2 players to trade, hold, and purchase in-game assets without the need for a cryptocurrency wallet.

E4C Token Economics: Dual Tokens and NFTs

The economic model is crucial for determining the sustainability of a web3 game project. E4C's token economics is built upon two pillars of crypto assets: fungible tokens ($E4C and $DGC) and in-game non-fungible tokens (NFTs). The primary objective is to maintain the economic stability of both the main game, "E4C: Final Salvation," and the E4Cverse metaverse.

  • Governance Token $E4C

$E4C serves as the governance token within the ecosystem, with a total supply of 1 billion. Players can acquire $E4C tokens through initial issuance, secondary market transactions, and community rewards.

$E4C tokens holders are entitled to the following benefits:

- Governance rights: Token holders can exercise governance power across all levels of the DAO.

- Ecosystem contribution rewards: Incubation and distribution of UGC. Once the project enables UGC production, beyond the official screening of eligible content, token holders can invest in UGC projects by allocating their tokens to the $E4C fund (tentative name). After the content is launched, they can obtain a share of the project revenue or profits.

- Staking: Token holders can earn additional income by staking their tokens.

  • In-Game Token $DGC

$DGC functions as a utility token within the game. Players can use $DGC to purchase in-game items, rent other players' NFTs, buy UGC content within the game ecosystem, pay for on-demand minting and skin upgrades, and more. Ambrus Studio plans to design additional gameplay features in the future.

$DGC can be issued infinitely, serving as the foundation for the E4C game economy's operation. Players can obtain it through recharge purchases, secondary market transactions, and in-game rewards.

It is important to note that there are no plans for exchange issuance of $DGC tokens. Players can only acquire them by charging or purchasing tokens from other players in the official secondary market.

  • In-Game Asset NFTs

E4C incorporates NFTs as in-game assets, representing ownership on blockchain. Each on-chain item in the game, such as skins and gems, is a unique NFT, granting players full ownership of their game assets.

Players can exchange in-game tokens ($DGC) for NFTs or purchase them directly on the secondary market. E4C has also introduced an innovative skin upgrade feature. In MOBA games, impressive skins not only symbolize the emotional bond between the player and the hero but also showcase the player's personal style.

$E4C is a limited-supply token, which may appreciate in value over time, while $DGC is an infinite-supply token that can be minted and burned on demand, preventing in-game item prices from becoming excessively deflationary or inflationary. The dual-token model of E4C can create a sustainable and balanced gaming ecosystem. Picture E4C as a sovereign nation, where $DGC is the legal tender, and $E4C represents the sovereign fund. In reality, no country allows its currency to appreciate or depreciate indefinitely. Currency appreciation hampers exports, while devaluation leads to rising prices and curbs consumption. The same applies to the game; if $DGC becomes excessively inflated, the entry barrier for new players will be too high, and external funds will not flow in, ultimately causing the in-game economic system to collapse. The dual-token mechanism separates investment from the game economy, catering to the diverse needs of players while ensuring in-game price stability. As for the $DGC issuance mechanism, the project team adopts a centralized approach based on reserve assets to achieve free capital flow and independent monetary policy in the "Impossible Trinity." The issuance power of $DGC tokens is 100% controlled by the official team and is issued only through players' token exchange recharges. Simultaneously, every token issued by the team has the recharged amount from the player as a reserve asset, forming the token's fundamental value source.

Per the official roadmap, the studio plans to generate $E4C tokens and launch an Initial Exchange Offering (IEO) by the end of the year. Following the listing, players will be able to purchase $E4C tokens directly on exchanges.

Ambrus Studio aims to consistently attract Web2 traffic and cultivate a loyal player base by offering free and entertaining games. However, their ambitions do not stop there. In the future, Ambrus also plans to reach a broader audience through esports events.

In a related announcement, Ambrus Studio is set to release the NFT of their fifth creation hero, DJ NANA, at the end of July. For more information, follow the official Ambrus Studio Twitter account: @AmbrusStudio.

Comments

All Comments

Recommended for you

  • USD/JPY Breaks Above 163 Level

    On July 21, USD/JPY broke above the 163 level, reaching a new high since 1986, up 0.34% on the day.

  • Moonshot AI Reportedly in Pre-IPO Funding Talks at $50 Billion Valuation

    July 21, market news: Moonshot AI is reportedly in Pre-IPO funding talks at a $50 billion valuation.

  • Crypto Bank Augustus Completes $180 Million Funding Round, Led by Tiger Global

    On July 21, Augustus, a startup building a federally chartered clearing bank, announced it has raised $180 million to expand its dollar payment infrastructure as stablecoins reshape the global financial system. The funding round values Augustus at $1 billion. The round was led by Tiger Global Management, with participation from Hummingbird Ventures, QED Investors, and founders of Nubank, Ramp, Circle, and Deel, among other investors.

  • U.S. Trade Representative Greer Says U.S. Is Preparing New Tariffs

    July 21, according to the Wall Street Journal: U.S. Trade Representative Greer said the U.S. is preparing new tariffs.

  • US-listed crypto concept stocks surge; Circle jumps over 10%

    On July 21, Bitcoin returned to above $66,000, and US-listed crypto concept stocks collectively surged. Circle jumped over 10%, Coinbase rose over 9%, Robinhood gained over 6%, TeraWulf and Strategy increased over 4%, while Riot Platforms and CleanSpark rose over 2%.

  • Kalshi Applies to CFTC for Gold-Linked Perpetual Futures

    On July 21, prediction market platform Kalshi submitted an application to the U.S. Commodity Futures Trading Commission (CFTC) to launch gold-linked perpetual futures. (Jin Shi)

  • Official Meeting Between Interior Ministers of Iran and Pakistan Has Begun

    On July 21, according to the Iranian Students' News Agency, the official meeting between the Interior Minister of Iran and the Interior Minister of Pakistan began a few minutes ago.

  • Beijing: In-depth Implementation of 'AI+' Action Plan in the Second Half of the Year with Special Support Policies for Embodied Intelligence Enterprises

    On July 21, according to the Beijing News, the Beijing Municipal Bureau of Economy and Information Technology announced that in the second half of the year, it will focus on the annual key tasks of building a benchmark city for the digital economy and deeply implement the 'AI+' action plan to fully unleash new momentum for the intelligent economy. The plan aims to advance the comprehensive empowerment of artificial intelligence. It will promote AI-enabled new industrialization, establish R&D and pilot platforms for AI in the industrial sector, and enhance the application level of AI in core industrial production processes. Special support policies for computing power and datasets for embodied intelligence enterprises will be introduced to accelerate the iteration of core technologies such as embodied large models and motion control, leveraging embodied intelligence to drive industrial transformation and improve quality of life. The construction of a national (medical) AI application pilot base will be expedited, linking top-tier hospitals, research institutions, and technology companies to address the bottlenecks in the translation of medical intelligence from the laboratory to clinical application. The application of intelligent translation and simultaneous interpretation in the cultural and tourism consumption sectors will be promoted, expanding the range of languages and achieving hardware-software synergy. Additionally, a non-site intelligent supervision system for food safety will be improved to form a complete regulatory chain of intelligent early warning, remote inspection, and rapid response.

  • Beijing to Establish Token Factories in the Second Half of the Year

    On July 21, the Beijing Municipal Bureau of Economy and Information Technology reported that in the first half of the year, the city's digital economy grew by 7.8%, with the core industries of the digital economy increasing by 9.8%, significantly contributing to the city's GDP growth. In the second half of the year, Beijing will promote comprehensive empowerment through artificial intelligence, advancing applications such as intelligent translation and simultaneous interpretation in the cultural and tourism consumption sectors. The Bureau will focus on the annual key tasks for building a benchmark city for the digital economy, implementing the 'Artificial Intelligence +' action plan, and fully unleashing new momentum for the intelligent economy. Policies for the development of the Token economy will be formulated, focusing on key aspects such as Token production, distribution, and application, with plans to establish Token factories and distribution platforms, promoting innovative applications in key areas such as industry, education, and cultural tourism. An 'Innovate for the Future' OPC special roadshow event will be held to stimulate the creative energy of super individuals in AI applications. High-quality training courses on AIGC aimed at OPC will be developed to unlock the value of AIGC technology. Leveraging the Open Source Chip Research Institute and the Beijing Tongminghu Information Technology Application Innovation Center, a 'RISC-V + AI OS' open-source ecosystem will be created, building a full-stack autonomous technology system from chip instruction sets to operating systems to intelligent applications. (Xinjingbao)

  • Changxin Technology: Online Investors Abandon Subscription of 6,586,227 Shares

    On July 21, Changxin Technology (688825.SH) announced the results of its initial public offering on the STAR Market. The issue price was 8.66 yuan per share, with an initial offering of 6,688,088,608 shares, accounting for approximately 10% of the total post-issuance share capital. The final strategic placement was 1,667,064,720 shares, and the final online issuance lot-winning rate was approximately 0.47141739%. Online investors subscribed and paid for 3,844,517,273 shares and abandoned 6,586,227 shares; offline investors subscribed and paid for 2,173,101,821 shares and abandoned 31,567 shares. The joint lead underwriters underwrote 6,617,794 shares, with an underwriting amount of 57.3101 million yuan. Before the exercise of the over-allotment option, the issuance expenses were 281 million yuan.