On March 21, Lily Liu, Chair of the Solana Foundation, stated that blockchain gaming 'will not return.' She believes that despite the industry's hopes to drive the development of Web3 and the metaverse through on-chain assets and open worlds, the actual performance has fallen far short of expectations. Solana was once seen as one of the most promising public chains to support large-scale blockchain games, thanks to its high performance and low costs that facilitate real-time interactions. However, projects like Star Atlas and Stepn, which once garnered attention, have seen the overall GameFi sector decline continuously since its peak in 2021. Market opinions suggest that blockchain gaming has long relied on token incentive models like 'Play-to-Earn,' yet lacks the ability to attract core players with engaging gameplay and content development, resulting in insufficient user retention and ecological sustainability. Institutions including Andreessen Horowitz (a16z), Framework Ventures, and Animoca Brands have invested billions in the field, but the returns have been disappointing. Nevertheless, some companies are still exploring transformation paths, such as Mythical Games and Gunzilla Games, gradually downplaying blockchain elements and positioning them as optional features rather than core mechanics to enhance user experience and market acceptance.
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