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New Free & Fair Game: Creating Unique Mining Moments for Everyone | Greedy Miner

Contents

Project Introduction

The Three Major Advantages of the Project

a. Fair and Transparent Mechanism

b. Simple and Fun Gameplay

c. Innovative Token Distribution Method

How the Project Proceeds

a. Gameplay

b. Game Focus: Challenges and Risks

c. Game Benefits: Entertainment and Rewards

d. Why is This Game So Fair?

Tokenomics of \$GOGR

Product Roadmap

Conclusion

Project Introduction

What core elements does a good blockchain game possess? I believe everyone has thought about this question. From the last bull market's Axie to StepN, they all have one characteristic: "easy to play." A good game should be easy to understand, allowing everyone to engage effortlessly and sparks the imagination. Naturally, this will attract more users to join, and it is a great opportunity for Greedy Miner to capture user attention!

In this game, you can explore the concept of "greed" in the simplest way. All elements in the game symbolize aspects of real life: gold symbolizes gain, blank spaces represent plainness, and bombs signify risk and failure. This is a game with no pre-mining, no staking, and all tokens are obtained through mining in the game.

Fairness is crucial for users because it gives them the opportunity to imagine potential profits. When everyone starts from the same point, retail investors feel they have a fair chance to profit and are more likely to participate.

The Three Major Advantages of the Project

a. Fair and Transparent Mechanism

On Greedy Miner, every action needs to be confirmed on the blockchain, which increases gas fees but ensures the game's fairness and security. All rules are executed by smart contracts, making them tamper-proof and truly decentralized.

b. Simple and Fun Gameplay

The game's design is very easy to understand. Players only need to choose a plot to mine, experiencing the thrilling and exciting gameplay. Out of 99 grids, 87 are empty, 10 are gold mines, and 2 are bombs. Each mining attempt is a new adventure with risks and rewards.

c. Innovative Token Distribution Method

Greedy Miner offers an innovative way of distributing tokens. Anyone can create their own mining game to launch their tokens. This method is fair and transparent, executed entirely by smart contracts without any centralized intervention.

How the Project Proceeds

a. Gameplay

Players enter the game and choose a direction to mine. Each plot may contain:

.Gold (token reward)

.Empty Plot (no event)

.Bomb (game over)

At the start of the game, out of 99 grids, 87 are empty, 10 are gold mines, and 2 are bombs. This means players have an about 87% chance of hitting an empty space, a 10% chance ofa gold mine, and a 2% chance of hitting a bomb.

Players who hit gold will receive token rewards. Hitting an empty grid yields no reward or penalty, while hitting a bomb ends the game, but they can start over.

b. Game Focus: Challenges and Risks

The challenges and risks in the game make each mining attempt full of tension and excitement. As the number of mining attempts increases, the probability of hitting gold increases, but so does the risk of hitting a bomb. For example, once a player has mined 5 pieces of gold, the probability of encountering a bomb will increase twofold relative to the gold. Players need to make wise decisions between continuing to mine and stopping while ahead.

c. Game Benefits: Entertainment and Rewards

Besides providing entertainment, the game allows players to earn token rewards while enjoying the gameplay. These rewards can be used within the game and can play a role in the future Web3 ecosystem. Players who gain gold can choose to continue mining or take their gold, but hitting a bomb will forfeit previously obtained gold. Therefore, players need to balance risks and rewards, deciding when to stop while ahead.

d. Why is This Game So Fair?

Besides all actions on-chain, the randomness is determined by the on-chain time, block height, and a global nonce, ensuring unpredictable randomness and equal opportunities for every player.

Tokenomics of \$GOGR

Greedy Miner’s token economic model is ingeniously designed to ensure the token’s value and long-term stability. The initial pool contains 10,000,000,000 \$GOGR, and all tokens are obtained through game mining. As the pool’s remaining amount decreases, the cost of each mining attempt gradually increases, and the rewards gradually decrease, ensuring the scarcity and value of the tokens.

The project also includes a proportional distribution method to ensure tokens are never exhausted. When the pool's remaining amount is greater than 2,000,000,000, each gold mine represents 1,000 \$GOGR; when the pool's remaining amount is less than 2,000,000,000, each gold mine represents 0.00005% of the remaining amount. This design ensures long-term value and stability of the tokens.

Additionally, the project allows other projects to release their tokens in the game, but they need to pay a fee. 80% of this fee is burned, and the remaining 20% is the project's profit. This design not only enhances the game's fun and diversity but also promotes the circulation and value increase of the tokens.

Product Roadmap

Greedy Miner’s product roadmap includes preparations before the project launch to post-launch development plans. Before the launch, the team will release the white paper, conduct testnet testing, debug and fix bugs, and promote. After the launch, the team will release the mainnet, conduct full-scale promotion, build the community, create subsequent content, and expand the community scale.

As the pool's remaining tokens decrease, the team will gradually introduce a series of new features and content, such as character NFTs, cross-chain plans, exchange negotiations, etc., to ensure the project's continuous development and value increase.

Conclusion

From the product perspective, Greedy Miner has made an interesting innovation, allowing projects to issue tokens through Greedy Miner, with mining being the way to obtain tokens. This is somewhat reminiscent of the early days of minting, where everyone rushed to mint, driving up gas fees, which in turn pushed up the token price, adding an upward stimulus factor for the tokens.

Greed is also a human nature; everyone wants to earn more, which makes them gamble more and want to keep participating in this game. This is evident from many Web2 games, where not achieving a goal by a small margin makes players want to keep trying. They feel that "spending just a bit more might get them the prize," naturally becoming more invested. From the user experience and engagement perspective, this marketing model can significantly attract users to join.

New projects can also use this new token issuance model, making token distribution not just a process, but also a game-like fun. With the upcoming bull market, more and more tokens will be launched, making it exciting to see more interesting token issuance behaviors and more fair participation processes for users.

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